![]() Train pathfinding/movement, flying robots logic and inserters are the next most probable candidates. It depends on the type of the factory, but The belt and pipe optimisation have been described in the fff-148, on top of it, we would like to take a look on some of the biggest cpu eaters in big factories. But beware, the graphics memory requirements will grow a lot. We will cover just part of the graphics in 0.14, but you will have the chance to use them when you select the new graphics option. We should hopefully be able to show some examples of the work soon. This is what Vaclav is working on these days. All of the newly created entities are already created with high res variant in mind, but some of the older ones, like pipes or belts need to be tweaked and post processed again to be compatible with the rest. We didn't forget it, and as we want this to be done prior the 1.0 version, it is the latest possible time to start working on it. We have been asked about this many times already since the first example from quite a long time ago. I can't say anything more specific on the subject, as we still have to invent the nuclear power plant mechanics, and design them to be interesting while properly fitting the existing Factorio gameplay. Some kind of "mine uranium -> put it into boiler" wouldn't be a proper use of the potential at all. The main reason why we postponed it so many times, is that we wanted to do it properly. The relatively short-term (steam) vs long-term (solar) power generation options work quite well, but we are well aware that more possibilities to generate power should have existed for a long time already. Of course, keep in mind that these are not fleshed out ideas, some of them might turn out to be completely wrong and not worth implementing. There's a poll at the forums where you can vote for your favorite features. So what better way to decide than ask the community. Right now, the trello card looks something like this: It's time to look at that list and see what should be done for 0.14 Over time Twinsen made quite a list of features or improvements worth considering to be added to the circuit network. ![]() This means, that I will have time to get to work on the next 0.14 subject soon, which is: All the remaining changes and tweaks to be done should be possible without any additional deep changes, so it should go smoothly from now on. The rewrite has been merged into our master branch so it can be tested by team members from now on. All of the big changes are finished and all of the previously written automated tests are passing. I dedicated fff-147 and fff-149 to these. ![]() We expect this update to take less time compared to 0.13, so November might be a realistic estimate. Most of the list of 0.14 plans won't be a big surprise as most of it was discussed in the past: ![]()
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