![]() ![]() The training program follows the basic principles and methodological applications of elearning, has 3 stages of development and it is estimated than more than 3,000 teachers will be trained. ![]() The Inter-Orthodox Centre of the Church of Greece (DKEE) under the auspices of the Pedagogical Institute took the initiative for a teacher training program of primary and secondary education teachers focused on new technologies and the latest educational theories. Keywords: Game Based Learning, Serious Games, user’s experience, personalization,Adult Education, English for Specific Purposes." In this light, this paper aims at showcasing a study undertaken asynchronously by ESADE Business School in Barcelona, Spain, and Carol I National Defence University (NDU), Bucharest, Romania, to identify the possibilities of integrating serious games into curriculum for an ESP module, in an adult education-context, given the specificities of time, age, background and cultural –embedding features. After state-of-art has been presented in what Serious Games feature now both in education and corporate training, case studies are still to feed researchers via practitioners into revealing new facets of using games, in adapting and personalizing them to every context of use and learning style all this aims at better meeting the requirements of the users, enhancing knowledge transfer in its various forms, bridging gaps between researchers, game designers, trainers, trainees and labour market stakeholders eventually. While games are still being designed for educational purposes, to raise the interest of instructors, academic technologists and other staff who wish to learn by playing and reflect on this experience, we still have no clear, measurable understanding of what games really do in a real-teaching environment. Everybody knows a little of it and nothing seems intricate enough not to be achieved. "A vast array of books have been written and inordinate lectures have been given in conferences, as “games for educational purposes” and “gamification” are nowadays buzz words in education. ![]()
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